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FEAR Perseus Mandate

October 2005, Monolith and Sierra launched on the market a title destined to occupy that special place reserved only have the great of the genre of first-person shooter. E3 came triumphantly as a promise abalada by critics and audiences. He based his winning formula in the main trends of the action, horror and science fiction of the time. In his masterfully blended cocktail that half the world videojuegadores had already recorded in their retinas, after seeing films like Matrix or have been frightened by the Japanese horror productions as "The Ring".
F.E.A.R. hit the market willing to surround the top of sales, in technology have had a splendid: the Monolith had developed engine was capable of merging graphics for a high level of realism to next-generation physical effects, without sacrificing gameplay of the games feature first-person shooter. Lighting effects and shadows of real estate, sound overwhelming, terrifying atmosphere, all spiced with factors that emphasized a key factor in these games, immersion.

As in the time it happened with titles like Half Life or Far Cry, artificial intelligence that challenged the user, in that newborn FEAR was more advanced than had been seen so far. The number of opponents and how working together, hunt down the player, added a tactical aspect to each battle: there were times when only the reflections "superhuman" the protagonist could "slow time" to see everything in slow motion was happening around him, allowing a few seconds to zero in on nearby enemies and placed in a better defensive positions to attack the other.
The show was assured, every movement of the enemy, every shot, every bullet ... all interacting with the scenario, which projected deformed particle and each of the impacts occurred on the walls, objects and even their own bodies of the enemy, for every ripple in every explosion ... they managed to create a gaming experience as vibrant and compelling than most.
A year later, taking advantage of the good business that the title had come to convert, Sierra brings to the market its first expansion. This time I decide that the development is carried out by TimeGate Studios, supervised by Monolith, under the name "FEAR: Extraction Point." At that time, the original story had depth in thousands of followers, had developed a strong community, a specific multiplayer capable of operating without the title and free download, world fame and prestige that placed as a reference of the action. Platforms transferred to sneak into Xbox 360 and PS3, graduated its engine for some games, highlighted by one of horror at the launch of the white console from Microsoft called "Condmened" ... FEAR had reached its zenith.

Minimum System Requirements 

• Pentium 4 1.7 GHz or equivalent processor (2.2 GHz for Windows Vista)
• 512 MB of RAM or more (1GB for Windows Vista)
• 64 MB GeForce 4 Ti or Radeon 9000 video card (GeForce 6600 or Radeon 9800 video card or higher for Windows Vista)
• DVD-ROM drive
• 16-bit DirectX 9.0-compliant sound card with support for EAX 2.0

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