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rayman 3 hoodlum havoc

Rayman's controls are similar to that of Rayman2:The great escape albeit he is now limited to utilising long-ranged punches (and kicks at some opportunities), as opposed to throwing Energy Spheres. Instead, Rayman can now find special "Laser Washing Powder" cans containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time.


André, the leader of the Black Lums, is a lum, who was supposedly said to have grown out of pure evil. One night, he transforms other Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress up to disguise themselves as Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later on discovers him hiding nearby and begins to make chase of him. Murfy is eventually chased to a small clearing, where Rayman and his friend Globox, are sound asleep. Just as Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy try to get Rayman, who is still unawakened by the commotion, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and drag him away from the clearing himself. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.
As time passes, more and more Hoodlums are invading the forest. After reaching the entrance to the Council, Rayman and Murfy discover Globox hiding in a barrel. Just as Rayman gets his hands back from his rather cowardly friend, André and a few of his minions join them, giving chase to a much frightened Globox. As Rayman and Murfy pursue after them, they learn of André's evil plan: to taint the heart of the world so that he can create that same energy into an army of Hoodlums. Undeterred, the twosome continue the chase. Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature.

 As all three doctors fail independently to purge AndrĂ© with body music, which AndrĂ© appears to hate (when Otto tried playing Globox's arm like a guitar, AndrĂ© moved to the glute's vistula by going through a kidney near a spare rib and when Romeo tried playing Globox's body like a Caribbean drum set, the Black Lum moved to Globox's brain. Art Rytus' head-pricking failed to work also, though the Black Lum remained in Globox's head), they succeed in getting rid of him after allying with each other in Art Rytus' clinic room. Now angry and still undeterred by his plans for world domination, AndrĂ© teams up with Reflux, a being whom Rayman had to duel with to prove his worth to the Knaaren race. Hungry for power and desperate to get rid of Rayman, the two decide to team up and make even more havoc for Rayman.
In a final faceoff, Rayman ends up destroying Reflux and turning André back into a red lum. Shortly thereafter, Rayman and Globox return back to the clearing that they were in at the very beginning. Globox is sharing his sorrow with Rayman about André's return to a Red Lum. Rayman tries to console him by saying that he thinks that there is really no way to bring André back. Globox then shares that, unlike making a Black Lum turn back into a red one by scaring it, you can also do it the other way round. At a loss for what would truly scare a lum, Rayman and Globox fall asleep.
The cut-scene at the end reveals how it all began; Rayman's hands go off on their own (which might explain how they were pulled off from Rayman) and once they come across a red lum they scare it, turning it into André.

Minimum System Requirements
OS: Windows 98/ME/2000/XP
Processor: Pentium 3 @ 600 MHz
Memory: 64 MB
Hard Drive: 600 MB Free
Video Memory: 32 MB
Sound Card: DirectX Compatible
DirectX: 8.1
Keyboard & Mouse
CD/DVD Rom Drive
 

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