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Next Generation Gaming On Youth

Video games made their first appearance in the early 1970s. The first generation of games used simple shapes and had minimal interaction. The first game, Pong, attempted to simulate ping pong using two rectangle's as paddles, and a small square as the ball. The paddles could be controlled by a human player. This game displayed no violent acts or situations though. The first of popular games to be considered violent was Pac Man. This game consisted of a small circle with a mouth that tried to eat pills and destroy ghosts. Although this hardly seems violent by today's standards, it was one of the first games to involve destruction of any kind. The first generation of video games were nothing more than simple geometric shapes, one or more of which could be controlled by the game player. Each generation of games always uses the newest technologies available, leading to more impressive graphics and realism. Along with these new technologies come more realistic violent acts and situations. Also with each new generation of video games, people are spending more time and money on them.Playing many of the modern video games requires some sort of skill. The player is required to do quite a bit to "win." There are many things going on in the game at once. For example, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain's interpretation and reaction with the movement in their hands and fingertips. However, watching the next generation gaming on this clip has totally change the gaming attitudes of children whereby children think they are heroes both in the game and in the real world.


In order to fully control the effect that it has on our children, we must first better understand the effect it has on the personality and behaviors, and not just in the areas of aggression. As we reach this understanding hopefully developers can create games which will help our youth, expand their minds, and shy away from the current trend of violence in video games, maybe minimize it. This games should be hidden from children at all cost but in case of adults, it can be played by them that is if they have an upper hand on their personality and behaviors. I did not say gaming should be completely removed from this individuals but it should be minimized. Nobody,  says do not play game, But  "MINIMIZE OR SELF CONTROL". That is the point 
we must abide by.










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