Probably, SS2 programmers have thought that it was necessary to revitalize all'abusatissimo strand of the war in Vietnam: Shell Shock 2: Blood Trails takes in fact a strong distance from its predecessor realistic class 2004 (see Shell Shock: Nam'67), adding a strong component horror planted in the midst of paddy fields virtual. Combining horror with stereotypical first-person shooter of today, does not do much, however, to fight an incipient boredom. While there are some emotions and some thrills scattered here and there, this is too little for a title that would reflect the current standards, unfortunately, succeeding only in small part.
The title in question, together with the sum of all the crap seen in Vietnam, also introduces a relatively new element: that of the living dead. Imagine putting "Platoon" and "28 Days Later" in a blender: the game now under consideration, is very similar to what would be obtained. ShellShock 2 will put us in the shoes of Nate Walker, a young soldier but rather preparation, which will investigate certain transfers of goods to and from the region of Vietnam.
The title in question, together with the sum of all the crap seen in Vietnam, also introduces a relatively new element: that of the living dead. Imagine putting "Platoon" and "28 Days Later" in a blender: the game now under consideration, is very similar to what would be obtained. ShellShock 2 will put us in the shoes of Nate Walker, a young soldier but rather preparation, which will investigate certain transfers of goods to and from the region of Vietnam.
Quickly, though, the game passes without interruption from one stereotype to another, for us to find out (soon) that Walker, in fact, is looking for his brother, you know how mutated into zombies, and that responds to name of Cal. This is basically the whole plot behind the work sponsored by Eidos, a long (relatively: of this, we will discuss shortly), the protagonist continues hunting time to recall his brother, and to discover the truth about what is really, White Knight (and here, do not we tell you anything, so as not to spoil the "pleasure" to find out for yourself).
Technically speaking, we are faced with a decent product, certainly better than its predecessor, but still a far cry from Crysis, Project Origin and sparante company. Basically, we are always crushed inside the tunnel, that they are "open", as in the case of location in the jungle, or closed, as the various buildings to be decontaminated. We will also constantly surrounded by violent images, as streaks of blood, pieces of dead bodies, people impaled against a wall and other amenities.
Technically speaking, we are faced with a decent product, certainly better than its predecessor, but still a far cry from Crysis, Project Origin and sparante company. Basically, we are always crushed inside the tunnel, that they are "open", as in the case of location in the jungle, or closed, as the various buildings to be decontaminated. We will also constantly surrounded by violent images, as streaks of blood, pieces of dead bodies, people impaled against a wall and other amenities.
Except for the dubbing, the sound is relatively decent. The M-16 and AK-47 do their dirty work and explosions have convinced us, at least to a certain point. In fact, it seems to look a B-movie flavor of War, with all annexes and related appropriate.
In principle, SS2 is quite short. The single player campaign can be completed in five or six hours (depending on difficulty level) and, honestly, we do not see reasons to replay ShellShock 2 after completing it, for a number of good reasons. The design of the game, for example, penalizes a production already in itself not properly sublime. As you can search for variables, it all boils down to going from point "A" to point "B", killing everything that moves on the screen, following a road and only one, of course, sometimes we will be assisted by some comrades (who have an artificial intelligence equal to that of a sloth drunk), but despite the brevity of the action, falling asleep is always around the corner.
In principle, SS2 is quite short. The single player campaign can be completed in five or six hours (depending on difficulty level) and, honestly, we do not see reasons to replay ShellShock 2 after completing it, for a number of good reasons. The design of the game, for example, penalizes a production already in itself not properly sublime. As you can search for variables, it all boils down to going from point "A" to point "B", killing everything that moves on the screen, following a road and only one, of course, sometimes we will be assisted by some comrades (who have an artificial intelligence equal to that of a sloth drunk), but despite the brevity of the action, falling asleep is always around the corner.
There is little, unfortunately, the introduction of a sort of mini-game, inside the combat system. It will not be uncommon, in fact, themselves pitted in a fierce combat with the Vietcong, in such situations, you must press the correct key sequence (appropriately marked on the screen), just in time. It is a something that recalls the Dragon's Lair and far - to be fair, even FEAR 2 has a similar system: however, we would put in comparison with the two systems, under any circumstances.
Ultimately, we can not say that we have convinced SS2: albeit attractive (attention: "pleasant", not "convincing") under the mere graphic profile, there are too many blunders, too many aspects of the game, to decree, in our opinion the success of an FPS redundant and too similar to itself, in its relative brevity. Recommended only to those living bread stuffed with Vietnamese FPS, with the special offer of some monster.
Ultimately, we can not say that we have convinced SS2: albeit attractive (attention: "pleasant", not "convincing") under the mere graphic profile, there are too many blunders, too many aspects of the game, to decree, in our opinion the success of an FPS redundant and too similar to itself, in its relative brevity. Recommended only to those living bread stuffed with Vietnamese FPS, with the special offer of some monster.
Minimum System Requirements
CPU: Pentium 4 3 GHz or Athlon XP equivalent
RAM: 1GB system Memory (XP) 2GB system Memory (Vista)
VGA: DirectX 9c (pixel and vertex shader 3.0) compliant graphics card with 256MB memory
DX: DirectX 9.0c
OS: Windows XP and Vista only. Windows 2000, Windows 9x, Windows ME or Mac OS not supported.
HDD: 6.5 GB Free Space
Sound: DirectX 9c compatible sound card
ODD: DVD-ROM drive
RAM: 1GB system Memory (XP) 2GB system Memory (Vista)
VGA: DirectX 9c (pixel and vertex shader 3.0) compliant graphics card with 256MB memory
DX: DirectX 9.0c
OS: Windows XP and Vista only. Windows 2000, Windows 9x, Windows ME or Mac OS not supported.
HDD: 6.5 GB Free Space
Sound: DirectX 9c compatible sound card
ODD: DVD-ROM drive
Download Links
http://www.queenshare.com/i7alkng9eqrf
http://www.queenshare.com/agp8vvfts3te
http://www.queenshare.com/dxpv5akhkgwq
http://www.queenshare.com/8g06rihdd4e0http://www.queenshare.com/txumb09ljies
http://www.queenshare.com/y8avdk9ydact
http://www.queenshare.com/pii9zbpq6tov
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